{"id":750,"date":"2025-07-06T17:43:09","date_gmt":"2025-07-06T13:43:09","guid":{"rendered":"https:\/\/www.jrtwine.com\/blog\/?p=750"},"modified":"2025-08-04T06:10:30","modified_gmt":"2025-08-04T02:10:30","slug":"credit-devices-for-free-play-usages","status":"publish","type":"post","link":"https:\/\/jrtwine.com\/blog\/credit-devices-for-free-play-usages\/","title":{"rendered":"Credit Devices for Free Play Usages"},"content":{"rendered":"\r\n<p class=\"wp-block-paragraph\">So events like Free Play Florida (<a href=\"https:\/\/www.jrtwine.com\/blog\/?p=643\">https:\/\/www.jrtwine.com\/blog\/?p=643<\/a>) highlight the importance of actually having a way to play a game for free. To that end I am thinking of making available some minimally invasive button kits that can quickly be added to a game, to gain the ability to credit the game without opening it up.<\/p>\r\n<p><!--more--><\/p>\r\n<p>These range from basic membrane buttons:<\/p>\r\n<figure id=\"attachment_759\" aria-describedby=\"caption-attachment-759\" style=\"width: 70px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Membrane.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-759\" src=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Membrane-70x300.png\" alt=\"Membrane Switch\" width=\"70\" height=\"300\" srcset=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Membrane-70x300.png 70w, https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Membrane-238x1024.png 238w, https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Membrane.png 351w\" sizes=\"auto, (max-width: 70px) 100vw, 70px\" \/><\/a><figcaption id=\"caption-attachment-759\" class=\"wp-caption-text\">Membrane Switch<\/figcaption><\/figure>\r\n<p>To more tactile buttons:<\/p>\r\n<figure id=\"attachment_758\" aria-describedby=\"caption-attachment-758\" style=\"width: 160px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Tactile.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-758\" src=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Tactile-160x300.png\" alt=\"Tactile Button\" width=\"160\" height=\"300\" srcset=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Tactile-160x300.png 160w, https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Tactile.png 493w\" sizes=\"auto, (max-width: 160px) 100vw, 160px\" \/><\/a><figcaption id=\"caption-attachment-758\" class=\"wp-caption-text\">Tactile Button<\/figcaption><\/figure>\r\n<p>To my old microcontroller based solution that allows crediting <strong>any<\/strong> game<sup>1<\/sup> by chording two, tree, or four inputs (e.g. pressing <em><strong>Down<\/strong><\/em>, <em><strong>Fire<\/strong><\/em> and <em><strong>2P<\/strong><\/em> at the same time), or by using the joystick portion of the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Konami_Code\">Konami Code<\/a> (<em><strong>Up<\/strong><\/em>, <em><strong>Up<\/strong><\/em>, <em><strong>Down<\/strong><\/em>, <em><strong>Down<\/strong><\/em>, <em><strong>Left<\/strong><\/em>, <em><strong>Right<\/strong><\/em>, <em><strong>Left<\/strong><\/em>, <em><strong>Right<\/strong><\/em>):<\/p>\r\n<p><a href=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/FancyImpl.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-756\" src=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/FancyImpl-141x300.png\" alt=\"Microcontroller Based Solution\" width=\"141\" height=\"300\" srcset=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/FancyImpl-141x300.png 141w, https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/FancyImpl.png 275w\" sizes=\"auto, (max-width: 141px) 100vw, 141px\" \/><\/a><\/p>\r\n<p>I think these will make life much easier for both the game owners and the players.\u00a0 Old school gamers will likely love the <em>Konami Code<\/em> version.<\/p>\r\n<p>(See the<a href=\"https:\/\/www.jrtwine.com\/blog\/?p=761\">updated post<\/a> about these devices.)<\/p>\r\n<hr \/>\r\n<p><sup>1<\/sup> This means a game that is wired in a <strong>standard fashion<\/strong> where its controls are inputs that are pulled to <strong>GND<\/strong> when activated.\u00a0 Games that are on emulated platforms that use low-cost &#8220;Zero Delay&#8221; input boards like these will not work:\u00a0<\/p>\r\n<figure id=\"attachment_753\" aria-describedby=\"caption-attachment-753\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Universal-USB.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-753\" src=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Universal-USB-300x89.png\" alt=\"Low Quality Devices\" width=\"300\" height=\"89\" srcset=\"https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Universal-USB-300x89.png 300w, https:\/\/jrtwine.com\/blog\/wp-content\/uploads\/2025\/07\/Universal-USB.png 754w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-753\" class=\"wp-caption-text\">Low Quality USB Input &#8220;Encoders&#8221;<\/figcaption><\/figure>\r\n<p>&nbsp;<\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>So events like Free Play Florida (https:\/\/www.jrtwine.com\/blog\/?p=643) highlight the importance of actually having a way to play a game for free. To that end I am thinking of making available some minimally invasive button kits that can quickly be added to a game, to gain the ability to credit the game without opening it up.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[20,91,21],"class_list":["post-750","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-arcade","tag-components","tag-repair"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"So events like Free Play Florida (https:\/\/www.jrtwine.com\/blog\/?p=643) highlight the importance of actually having a way to play a game for free. 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