{"id":70,"date":"2009-07-24T05:53:36","date_gmt":"2009-07-24T01:53:36","guid":{"rendered":"http:\/\/www.jrtwine.com\/blog\/?p=70"},"modified":"2012-02-20T06:05:54","modified_gmt":"2012-02-20T02:05:54","slug":"guide-and-other-nice-xna-features","status":"publish","type":"post","link":"https:\/\/jrtwine.com\/blog\/guide-and-other-nice-xna-features\/","title":{"rendered":"Guide and other nice XNA features&#8230;"},"content":{"rendered":"<p><span style=\"font-family: verdana,geneva;\">So I have started playing around with the Guide,\u00a0<em>signed-in<\/em> user preferences and information, and the UI features in XNA.\u00a0 Gotta say, I am impressed so far&#8230;<\/span><\/p>\n<p><span style=\"font-family: verdana,geneva;\">I am currently <em>punting <\/em>and using the text input feature to get\u00a0a\u00a0player&#8217;s high score name, defaulting it to the configurd player&#8217;s name.\u00a0 When the game is done, I want to provide a custom-drawn GUI that allows the user to use the gamepad to select and enter letters, just like an old-school game does.\u00a0 <\/span><\/p>\n<p><span style=\"font-family: verdana,geneva;\">I am thinking of showing a visual keyboard and allowing the user to select characters from there.\u00a0 I believe it\u00a0will be quicker than just using up\/down to change the character at the cursor&#8217;s position.\u00a0 Uses either approach allows me to control the characters\u00a0used, but I think the former will be more fun and a better learning experience.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I have started playing around with the Guide,\u00a0signed-in user preferences and information, and the UI features in XNA.\u00a0 Gotta say, I am impressed so far&#8230; I am currently punting and using the text input feature to get\u00a0a\u00a0player&#8217;s high score name, defaulting it to the configurd player&#8217;s name.\u00a0 When the game is done, I want [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[46],"tags":[],"class_list":["post-70","post","type-post","status-publish","format-standard","hentry","category-xnagame-development"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"So I have started playing around with the Guide, signed-in user preferences and information, and the UI features in XNA. 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