{"id":672,"date":"2022-02-16T23:07:11","date_gmt":"2022-02-16T19:07:11","guid":{"rendered":"https:\/\/www.jrtwine.com\/blog\/?p=672"},"modified":"2024-02-27T23:08:01","modified_gmt":"2024-02-27T19:08:01","slug":"theory-of-operation-of-the-shaq-27722-1-a23-led-display-board","status":"publish","type":"post","link":"https:\/\/jrtwine.com\/blog\/theory-of-operation-of-the-shaq-27722-1-a23-led-display-board\/","title":{"rendered":"Theory of Operation of the Shaq 27722-1 (A23) LED Display Board"},"content":{"rendered":"<h1><b>Theory of Operation of the Shaq 27722-1 (A23) LED Display Board (4-player score board).Theory of\u00a0 Operation of the Shaq 27722-1 (A23)<\/b> LED<b> Display Board (4-player score board).<\/b><\/h1>\n<h2><b>Theory of Operation<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">This is a brief technical introduction to the operation of the 27722-1 (A23) board.\u00a0 It will cover inputs and behavior of the board.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Inputs<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">This board accepts the following three control inputs:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Master Reset (<\/span><b>\/MR<\/b><span style=\"font-weight: 400;\">)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">8-Bit Data (<\/span><b>DX0<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>DX7<\/b><span style=\"font-weight: 400;\"> &#8211; pulled up to <\/span><b>+5v<\/b><span style=\"font-weight: 400;\">\/<\/span><b>VCC<\/b><span style=\"font-weight: 400;\">)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Enable\/Strobe for the latches (<\/span><b>AX4<\/b><span style=\"font-weight: 400;\">)<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">It also accepts <\/span><b>+5<\/b><span style=\"font-weight: 400;\">, common <\/span><b>GND<\/b><span style=\"font-weight: 400;\">, <\/span><b>+12<\/b><span style=\"font-weight: 400;\"> and the <\/span><b>+12V GND <\/b><span style=\"font-weight: 400;\">(both <\/span><b>GND<\/b><span style=\"font-weight: 400;\">s are connected together).\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The incoming 8-bit data is split into two 4-bit words with the <\/span><i><span style=\"font-weight: 400;\">low<\/span><\/i><span style=\"font-weight: 400;\"> word (<\/span><b>DX0<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>DX3<\/b><span style=\"font-weight: 400;\">) used for specifying the value to display on a particular LED digit via the \u20184511 (<\/span><i><span style=\"font-weight: 400;\">BCD to 7-segment latch\/decoder\/driver<\/span><\/i><span style=\"font-weight: 400;\">), with <\/span><b>DX0<\/b><span style=\"font-weight: 400;\">, <\/span><b>DX1<\/b><span style=\"font-weight: 400;\">, <\/span><b>DX2<\/b><span style=\"font-weight: 400;\"> and <\/span><b>DX3<\/b><span style=\"font-weight: 400;\"> connected to inputs <\/span><b>A<\/b><span style=\"font-weight: 400;\">, <\/span><b>B<\/b><span style=\"font-weight: 400;\">, <\/span><b>C<\/b><span style=\"font-weight: 400;\"> and <\/span><b>D<\/b><span style=\"font-weight: 400;\"> (or <\/span><b>D1<\/b><span style=\"font-weight: 400;\">, <\/span><b>D2<\/b><span style=\"font-weight: 400;\">, <\/span><b>D3<\/b><span style=\"font-weight: 400;\">, and <\/span><b>D4<\/b><span style=\"font-weight: 400;\">), respectively.\u00a0 The <\/span><i><span style=\"font-weight: 400;\">high<\/span><\/i><span style=\"font-weight: 400;\"> word (<\/span><b>DX4<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>DX7<\/b><span style=\"font-weight: 400;\">) is used for digit selection via the \u20184514 (<\/span><i><span style=\"font-weight: 400;\">4 to 16-Line Latch\/Decoder\/Demultiplexer<\/span><\/i><span style=\"font-weight: 400;\">), with <\/span><b>DX4<\/b><span style=\"font-weight: 400;\">, <\/span><b>DX5<\/b><span style=\"font-weight: 400;\">, <\/span><b>DX6<\/b><span style=\"font-weight: 400;\"> and <\/span><b>DX7<\/b><span style=\"font-weight: 400;\"> connected to inputs <\/span><b>A<\/b><span style=\"font-weight: 400;\">, <\/span><b>B<\/b><span style=\"font-weight: 400;\">, <\/span><b>C<\/b><span style=\"font-weight: 400;\"> and <\/span><b>D<\/b><span style=\"font-weight: 400;\">, respectively.\u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Latches for the corresponding chips are controlled via the <\/span><b>AX4<\/b><span style=\"font-weight: 400;\"> signal, which is directly connected to the 4511\u2019s <\/span><b>\/LE<\/b><span style=\"font-weight: 400;\"> input and also goes through an inverter whose output is connected to the 4514\u2019s <\/span><b>LE<\/b><span style=\"font-weight: 400;\">.\u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The <\/span><b>\/MR<\/b><span style=\"font-weight: 400;\"> signal is connected to the 4511\u2019s <\/span><b>\/BI<\/b><span style=\"font-weight: 400;\"> signal, which is used to blank the displays whenever the game is in reset.<\/span><\/p>\n<p><!--more--><\/p>\n<h2><span style=\"font-weight: 400;\">Outputs<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Outputs from the \u20184511 go into a ULN2803 (8 channel Darlington array) whose corresponding outputs are connected to specific segments of all of the LED digits via current limiting resistors.\u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Outputs <\/span><b>Q0<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>Q11<\/b><span style=\"font-weight: 400;\"> from the \u20184514 go into two 7417s (Hex Buffers with Open-Collector Outputs) and the outputs from the 7417\u2019s are used to drive one of twelve MPS-U45 transistors that power (or <\/span><i><span style=\"font-weight: 400;\">enable<\/span><\/i><span style=\"font-weight: 400;\">) each individual digit. Digits are shown one at a time in a multiplexed fashion.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Operation<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The display values are programmed by asserting the <\/span><b>AX4<\/b><span style=\"font-weight: 400;\"> signal to enable the latches, setting the data for the digit and its value, and deasserting <\/span><b>AX4<\/b><span style=\"font-weight: 400;\"> which \u201clocks in\u201d the data.\u00a0 The programmed digit and value will remain allowing the game to perform other tasks until it is ready to program the next digit and value.<\/span><\/p>\n<h2><b>Plain English(?) Version<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">OK &#8211; so the <\/span><b>DX0<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>DX7<\/b><span style=\"font-weight: 400;\"> signals coming into the board are an 8-bit <\/span><i><span style=\"font-weight: 400;\">message<\/span><\/i><span style=\"font-weight: 400;\">, which would normally be considered a single <\/span><i><span style=\"font-weight: 400;\">byte<\/span><\/i><span style=\"font-weight: 400;\"> of data.\u00a0 But think of the message it as <\/span><b><i>two<\/i><\/b><i><span style=\"font-weight: 400;\"> 4-bit words<\/span><\/i><span style=\"font-weight: 400;\"> \u2013 the lower 4 bits (<\/span><b>DX0<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>DX3<\/b><span style=\"font-weight: 400;\">) make up one word and the upper 4 bits (<\/span><b>DX4<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>DX7<\/b><span style=\"font-weight: 400;\">) make up the other 4-bit word.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Each 4-bit word one can hold a binary value ranging from zero (all 4 bits off or <\/span><b>0000<\/b><span style=\"font-weight: 400;\">) to fifteen (all 4 bits on or <\/span><b>1111<\/b><span style=\"font-weight: 400;\">).\u00a0 We will call the lower word <\/span><b>VALUE<\/b><span style=\"font-weight: 400;\"> and the upper word <\/span><b>DIGIT<\/b><span style=\"font-weight: 400;\">.\u00a0<\/span><\/p>\n<h3><b>The VALUE Word<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">This data word is connected to the four data inputs of a 74HC4511 (\u20184511), which is a <\/span><b>BCD to 7-Segment Decoder<\/b><span style=\"font-weight: 400;\">.\u00a0 It takes a 4-bit binary value on its inputs (<\/span><b>D1<\/b><span style=\"font-weight: 400;\">, <\/span><b>D2<\/b><span style=\"font-weight: 400;\">, <\/span><b>D3<\/b><span style=\"font-weight: 400;\">, <\/span><b>D4<\/b><span style=\"font-weight: 400;\"> on the schematic) and converts it to a set of signals on its output pins (<\/span><b>A<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>F<\/b><span style=\"font-weight: 400;\">) that correspond to the LEDs of a 7-segment display that should be turned on in order to display that value.\u00a0 For example, if you place a value of <\/span><b>3<\/b><span style=\"font-weight: 400;\"> on the inputs (<\/span><b>0011<\/b><span style=\"font-weight: 400;\">), then the <\/span><b>A<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>F<\/b><span style=\"font-weight: 400;\"> outputs will look like (<\/span><b>1111001<\/b><span style=\"font-weight: 400;\">), which would be used to light up segments <\/span><b>A<\/b><span style=\"font-weight: 400;\">, <\/span><b>B<\/b><span style=\"font-weight: 400;\">, <\/span><b>C<\/b><span style=\"font-weight: 400;\">, <\/span><b>D<\/b><span style=\"font-weight: 400;\"> and <\/span><b>G<\/b><span style=\"font-weight: 400;\">:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The <\/span><b>A<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>F<\/b><span style=\"font-weight: 400;\"> outputs from the \u20184511 are connected to a set of Darlington transistors (ULN2803) to enhance the drive strength and the outputs from the Darlington array are connected in <\/span><i><span style=\"font-weight: 400;\">parallel<\/span><\/i><span style=\"font-weight: 400;\"> to the corresponding segments on <\/span><i><span style=\"font-weight: 400;\">all<\/span><\/i><span style=\"font-weight: 400;\"> of the digits in the display.\u00a0 So how come all of the digits do not show the same value?\u00a0 We are getting to that next!\u00a0<\/span><\/p>\n<h3><b>The DIGIT Word<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">This word is connected to a 74HC4514 (\u20184514), which is a \u201cstraight\u201d <\/span><b>4-to-16 Decoder<\/b><span style=\"font-weight: 400;\">.\u00a0 It takes a 4-bit binary value as input and sets one of the corresponding 16 output pins high.\u00a0 For example, if you place a value of <\/span><b>5<\/b><span style=\"font-weight: 400;\"> on the inputs (<\/span><b>0101<\/b><span style=\"font-weight: 400;\">), output pin <\/span><b>5<\/b><span style=\"font-weight: 400;\"> (<\/span><b>Y5<\/b><span style=\"font-weight: 400;\"> on the schematic) would be set high.\u00a0 These outputs (only twelve are used) are each connected to a corresponding digit and are used to select which digit of the display will be turned <\/span><i><span style=\"font-weight: 400;\">on<\/span><\/i><span style=\"font-weight: 400;\"> and will light up the segments as specified by the output of the \u20184511.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The LED displays pull a decent amount of current and cannot be driven directly by the TTL output from the \u20184514, so a transistor is used.\u00a0 The outputs from the \u20184514 go into a pair of \u20187417 buffers to help increase the drive strength (and possibly act as a layer of protection).\u00a0 The outputs from the buffers are used to drive the transistors which act as switches to turn each digit on and off based on the output of the \u20184514, hence a specific digit is turned on based on the value of <\/span><b>DIGIT<\/b><span style=\"font-weight: 400;\"> word (<\/span><b>DX4<\/b><span style=\"font-weight: 400;\">&#8211;<\/span><b>DX7<\/b><span style=\"font-weight: 400;\">).\u00a0 If you are ever bench testing one of these boards, be aware that keeping a single digit left on for too long will cause the associated transistor to heat up!\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">An example of the data values and the expected results:<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<td><b>VALUE: DX0 &#8211; DX3<\/b><\/td>\n<td><b>DIGIT: DX4 \u2013 DX7<\/b><\/td>\n<td><b>Effect<\/b><\/td>\n<\/tr>\n<tr>\n<td><b>0001<\/b><\/td>\n<td><b>0011<\/b><\/td>\n<td><span style=\"font-weight: 400;\">Digit <\/span><b>3<\/b><span style=\"font-weight: 400;\"> should display <\/span><b>1<\/b><\/td>\n<\/tr>\n<tr>\n<td><b>1000<\/b><\/td>\n<td><b>0001<\/b><\/td>\n<td><span style=\"font-weight: 400;\">Digit <\/span><b>1<\/b><span style=\"font-weight: 400;\"> should display <\/span><b>8<\/b><\/td>\n<\/tr>\n<tr>\n<td><b>0111<\/b><\/td>\n<td><b>1100<\/b><\/td>\n<td><i><span style=\"font-weight: 400;\">What do you think should happen here?<\/span><\/i><\/td>\n<\/tr>\n<tr>\n<td><b>0110<\/b><\/td>\n<td><b>0111<\/b><\/td>\n<td><i><span style=\"font-weight: 400;\">What do you think should happen here?<\/span><\/i><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><b>The AX4 Signal<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">These two decoders are not just basic decoders, they are <\/span><i><span style=\"font-weight: 400;\">latches<\/span><\/i><span style=\"font-weight: 400;\">.\u00a0 Most functional chips respond directly to their inputs and have no storage or memory \u2013 when their inputs change or go away, their outputs respond shortly thereafter.\u00a0 Latches allow for a chip to continue to behave as if its inputs were still present and stable even if they have been removed or are changing.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This is where the <\/span><b>AX4<\/b><span style=\"font-weight: 400;\"> signal comes in.\u00a0 It is connected to both the <\/span><b>\/LE<\/b><span style=\"font-weight: 400;\"> (<\/span><i><span style=\"font-weight: 400;\">active low <\/span><\/i><b>L<\/b><span style=\"font-weight: 400;\">atch <\/span><b>E<\/b><span style=\"font-weight: 400;\">nable \u2013 an overbar above or slash in front of a signal indicates that it is <\/span><i><span style=\"font-weight: 400;\">asserted<\/span><\/i><span style=\"font-weight: 400;\"> or <\/span><i><span style=\"font-weight: 400;\">active<\/span><\/i><span style=\"font-weight: 400;\"> when the signal is <strong>low<\/strong> as opposed to <strong>high<\/strong>) of the \u20184511 and is also connected to an inverter whose output connects to the <\/span><b>LE<\/b><span style=\"font-weight: 400;\"> (active <\/span><i><span style=\"font-weight: 400;\">high<\/span><\/i><span style=\"font-weight: 400;\"> Latch Enable) of the \u20184514.\u00a0 When <\/span><b>AX4<\/b><span style=\"font-weight: 400;\"> is pulled low, the latches on <\/span><i><span style=\"font-weight: 400;\">both<\/span><\/i><span style=\"font-weight: 400;\"> chips are enabled and the inputs provided will be \u201cremembered\u201d when <\/span><b>AX4<\/b><span style=\"font-weight: 400;\"> is brought high, so the effects of the last set <\/span><b>DIGIT<\/b><span style=\"font-weight: 400;\"> and <\/span><b>VALUE<\/b><span style=\"font-weight: 400;\"> values will remain.<\/span><\/p>\n<h3><b>The \/MR Signal<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">The <\/span><b>\/MR<\/b><span style=\"font-weight: 400;\"> signal is a blanking signal that simply <\/span><i><span style=\"font-weight: 400;\">turns off<\/span><\/i><span style=\"font-weight: 400;\"> all outputs from the \u20184514.\u00a0 It allows the score display to ignore any data on the data lines which may be inconsistent while the game is in reset.\u00a0<\/span><\/p>\n<h3><b>Multiplexing<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">The display works by having the game set the value for the first digit, then the second, then the third, etc. until the last digit is set and then it starts over again with digit one.\u00a0 This means that at any one time, only <\/span><b><i>ONE<\/i><\/b><span style=\"font-weight: 400;\"> digit is lit up at any time (this technique is called \u201cmultiplexing\u201d).\u00a0 But thanks to human <\/span><i><span style=\"font-weight: 400;\">persistence of vision<\/span><\/i><span style=\"font-weight: 400;\">, the display will look like all of its digits are on.\u00a0 The benefits of this are that less components are required \u2013 each digit shares the same 7-segment decoder, and the total power required is reduced because only one digit is ever powered at any time.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Theory of Operation of the Shaq 27722-1 (A23) LED Display Board (4-player score board).Theory of\u00a0 Operation of the Shaq 27722-1 (A23) LED Display Board (4-player score board). Theory of Operation This is a brief technical introduction to the operation of the 27722-1 (A23) board.\u00a0 It will cover inputs and behavior of the board. Inputs This [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,101],"tags":[20,21],"class_list":["post-672","post","type-post","status-publish","format-standard","hentry","category-repair-logs","category-gottlieb","tag-arcade","tag-repair"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Theory of Operation of the Shaq 27722-1 (A23) LED Display Board (4-player score board).Theory of Operation of the Shaq 27722-1 (A23) LED Display Board (4-player score board). Theory of Operation This is a brief technical introduction to the operation of the 27722-1 (A23) board. 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