{"id":2,"date":"2005-08-05T23:12:50","date_gmt":"2005-08-05T17:42:50","guid":{"rendered":"http:\/\/jrtwine.com\/blog\/?p=2"},"modified":"2016-02-02T09:29:47","modified_gmt":"2016-02-02T05:29:47","slug":"2","status":"publish","type":"post","link":"https:\/\/jrtwine.com\/blog\/2\/","title":{"rendered":"Unknown Atari Kangaroo Board"},"content":{"rendered":"<p>I bought two or three sets of unknown\/untested\/bad boards sometime last year. I have recently started going through them to determine the severity of their problem(s). (This is taking a surprisingly long amount of time due to the time it takes to create a JAMMA adapters for each unique interface! :\/ )<\/p>\n<p>Anyhoo, I came across a complete, intact Kangaroo board last weekend! After creating a minimal adapter (Power and Video), the board came right up! I tried its self-test and it passed. After watching the attract mode for a little bit (~30 seconds), the game started to show some visual artifacts on the RHS of the screen. They were horizontal blurbs that looked like multicolor static. However, each of the blurbs, while in a random vertical location, were identical.<\/p>\n<p><!--more--><\/p>\n<p>This appeared to be a <em>thermal<\/em> issue. The problem went away when I shut the board off for a little while and then came back after a short time. Oddly enough, freeze-spray did not have an effect on anything!<\/p>\n<p>I first thought of a RAM or addressing problem, so I broke out the Fluke 9010 with the Z-80 Pod and ran a RAM test. RAM test passed! BUS test will not run on this board, I do not know why, but I remember reading\/hearing that is certain hardware out there that the Fluke cannot work correctly with due to how it loads the bus on the board. Oh, well\u00e2\u20ac\u00a6<\/p>\n<p>I tried writing to some of the video locations (special processor commands) and got some visual indicators but not the garbage I was seeing before. I then ran the board under the Fluke and noticed that I was not getting any garbage on the screen! I let it run for a good 15 minutes and then started to think that the original CPU might have been wonky. I replaced it and let the game run and <em><strong>STILL<\/strong><\/em> no garbage! <strong>:^O<\/strong><\/p>\n<p>Pressing on the CPU in various ways gave me a flicker on the screen, so I think that the CPU&#8217;s socket could use a replacement. I will wait for my desoldering unit to arrive before I do this, desoldering 40 pins with just an iron, some braid and a <em>sold-a-pulit<\/em> is a real pain in the ass!<\/p>\n<p>Other than that, I have a completely working Kangaroo board! Woohoo!<\/p>\n<p>Lesson learned: first thing you do is reseat all connectors and chips when starting a repair effort. I still have to learn that, it seems!<\/p>\n<p><strong>Solution<\/strong>: <em>Replaced bad CPU Socket (wel, at least, I will <strong>soon<\/strong>&#8230;)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Atari Kangaroo &#8211; After watching the attract mode for a little bit (~30 seconds), the game started to show some visual artifacts on the RHS of the screen. They were horizontal blurbs that looked like multicolor static. 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However, each of the blurbs, while in a random vertical location, were identical.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"James R. Twine\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/jrtwine.com\/blog\/2\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.1.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"James R Twine Blog -\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Unknown Atari Kangaroo Board - James R Twine Blog\" \/>\n\t\t<meta property=\"og:description\" content=\"Atari Kangaroo - After watching the attract mode for a little bit (~30 seconds), the game started to show some visual artifacts on the RHS of the screen. They were horizontal blurbs that looked like multicolor static. 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