{"id":19,"date":"2003-10-11T07:29:37","date_gmt":"2003-10-11T03:29:37","guid":{"rendered":"http:\/\/www.jrtwine.com\/blog\/?p=19"},"modified":"2016-02-02T09:30:50","modified_gmt":"2016-02-02T05:30:50","slug":"cook-race-bootleg-burgertime","status":"publish","type":"post","link":"https:\/\/jrtwine.com\/blog\/cook-race-bootleg-burgertime\/","title":{"rendered":"Cook Race (bootleg Burgertime)"},"content":{"rendered":"<p>Some sprites are missing, but <em>still in the game<\/em>.  For example, when you throw the <em>Pepper<\/em>, it is not drawn on the screen, but it still stuns the bad guys.  One or two of the bad guys are also invisible, so Peter Pepper can effectively get killed by nothing!<\/p>\n<p>Game does not draw garbage where these graphics\/sprites should be, they are just never drawn at all, and they do not disrupt the background graphics (i.e. they are completely transparent) so I do not think that it is a <strong>ROM<\/strong> or <strong>RAM<\/strong> problem.  <\/p>\n<p>Not knowing too much about this kind of problem, my first guess is that the specific sprite(s) are not getting their data placed in the appropriate spot when it comes time to draw the required sprites.  For example, they are not getting selected by a latch that determines if it should draw the sprite&#8217;s colors, or draw the background (in transparent parts of the sprite).  So into the schematics I go&#8230;  <\/p>\n<p>Solution: None yet.<\/p>\n<p><strong><em>Update #1<\/em><\/strong>: Well, fat lot of good that did.  I could only find schematics for Burgertime, and not even the cassette version (which the Cook Race hardware seems to follow) for that matter.  This one is starting to collect dust on the shelf.<\/p>\n<p><strong><em>Update #2<\/em><\/strong>: David Widel said on his web page (<a href=\"http:\/\/www.widel.com\">www.widel.com<\/a>) that he was looking for a Cook Race board.  I contacted him about it and he said that he would be interested in it so I gave it to him.  Better to further the arcade\/multigame cause than to have it sitting on my shelf collecting dust.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some sprites are missing, but still in the game. For example, when you throw the Pepper, it is not drawn on the screen, but it still stuns the bad guys. One or two of the bad guys are also invisible, so Peter Pepper can effectively get killed by nothing! Game does not draw garbage where [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,10,7],"tags":[20,21,26],"class_list":["post-19","post","type-post","status-publish","format-standard","hentry","category-repair-logs","category-ballymidway","category-repair-logs-2","tag-arcade","tag-repair","tag-repair-log"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Some sprites are missing, but still in the game. For example, when you throw the Pepper, it is not drawn on the screen, but it still stuns the bad guys. One or two of the bad guys are also invisible, so Peter Pepper can effectively get killed by nothing! Game does not draw garbage where\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"James R. 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