Category: XNA/Game Development
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XNA Command Console (XNACC) Added to CodePlex
Well, I finally got off my ass and placed the code for the XNA Command Console that I have been working on (and off) since 2009. I think it is ready for a public release and is available at: http://xnacc.codeplex.com. Have a look if you get a sec.
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Guide and other nice XNA features…
So I have started playing around with the Guide, signed-in user preferences and information, and the UI features in XNA. Gotta say, I am impressed so far… I am currently punting and using the text input feature to get a player’s high score name, defaulting it to the configurd player’s name. When the game is done, I want…
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XNA Studio 3.1 Cures the Audio Memory Leak!
Well, I finally upgraded to XNA Studio 3.1 and the audio-related memory leak appears to be gone now! That was easy… Just goes to show you that even in managed environments, you still have to pay attention and know what you are doing when it comes to managing resources…
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XNA Audio Troubles…
Had a little trouble with a memory leak using the XACT classes to play sounds. Had to get a little kludgy to fix it.
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XNA Wonderfulness
So having some extra time on my hands, I have started playing around with XNA Game Studio again (version 3.0 this time). I picked up a shooter tutorial created by PHStudios which gives you a functional, but very simple game. I started about the shooter that I have always wanted to write. It was going…