Author: James R. Twine
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Agile Development – Scrum Pitfalls
I have been subjected to a few so-called agile development methodologies over the years. Most recently, Scrum was the one in question. Well, it was kinda-sorta-almost Scrummish, which means it was not really Scrum at all, but we will ignore that for now. All in all, the use of stories and a Wiki to keep…
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Centipede Cocktails — Cocktail #2
My previous post, about Cocktail #1, clearly documents the “easy one.” This second one is gonna be another story. It has a very dead monitor, and a non-functional board. I have not yet benched the monitor, but it has no neck glow, which is never a good sign. The board has problems, but at least…
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Centipede Cocktails — Cocktail #1
Well, I ended up taking two Centipede cocktails off of another local collector as a package deal. Still want that Gorf, though… Will have to come back to that one soon! But I digress… So I have two Centipede cocktails here. One of them has a dead monitor (and a non-working board, I later discovered),…
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Guide and other nice XNA features…
So I have started playing around with the Guide, signed-in user preferences and information, and the UI features in XNA. Gotta say, I am impressed so far… I am currently punting and using the text input feature to get a player’s high score name, defaulting it to the configurd player’s name. When the game is done, I want…
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XNA Studio 3.1 Cures the Audio Memory Leak!
Well, I finally upgraded to XNA Studio 3.1 and the audio-related memory leak appears to be gone now! That was easy… Just goes to show you that even in managed environments, you still have to pay attention and know what you are doing when it comes to managing resources…
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XNA Audio Troubles…
Had a little trouble with a memory leak using the XACT classes to play sounds. Had to get a little kludgy to fix it.
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XNA Wonderfulness
So having some extra time on my hands, I have started playing around with XNA Game Studio again (version 3.0 this time). I picked up a shooter tutorial created by PHStudios which gives you a functional, but very simple game. I started about the shooter that I have always wanted to write. It was going…
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Another Downside of Browser-Based Apps
I once again find myself having to use a web-based application. This is a often just a fancy name for a bloated set of code that provides a little more functionality than what a set of CGI scripts could provide. The beauty of CGI apps was that they were often very succinct – they were…
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Assumption is the mother of all Fuckups…
How would you move a file in an atomic fashion? What? Not enough detail for you? Do not worry – I have made some assumptions regarding the scenario, that I just pulled outta my ASS, and you better get the same asnwer I did!!!
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Software – Robust vs. Works
I got myself involved in a thread on The Code Project Forums that lead to the idea of Robust software, and one of the posters said: I call an application robust if it’s in use in the real world for a lengthy period of time and no data has been lost and no one has…